Qui a illustré le jeu maudit mot dit ?

Maudit Mot Dit: The Art of Word Deduction

05/07/2025

Rating: 3.9 (5449 votes)

In the vibrant world of board games, where quick thinking and cunning strategy often reign supreme, a delightful new contender has emerged, offering a fresh twist on the classic word deduction genre. Maudit Mot Dit, a creation by the talented trio Laurent Prin, Rémi Saunier, and Nathalie Saunier, invites players into a charmingly mischievous universe where the precision of your clues and the timing of your guesses are paramount. This isn't just about finding the right word; it's about finding it at the exact right moment, a subtle yet profound difference that elevates the gameplay experience. At the heart of its inviting aesthetic lies the distinctive artwork of Laura Michaud, whose illustrations imbue the game with a whimsical, slightly spooky charm that perfectly complements its playful nature.

Quels sont les avantages de maudit mot dit ?
Maudit mot dit est un petit jeu d’ambiance, fun et sympa. Son format est pratique et facile à glisser dans un sac de voyage. Son design est un parti pris. Esthétique peut-être un peu trop… enfantine à mon goût ? Une esthétique qui pourrait risquer de lui faire dévier de sa cible, les 12 ans est plus.
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Unveiling Maudit Mot Dit: What's It All About?

Maudit Mot Dit is a semi-cooperative party game designed for 3 to 6 players, with a recommended age of 12 and above, promising engaging sessions that typically last around 30 minutes. Published by Cocktail Games and distributed by Asmodee, it made its debut in August 2022, just in time to capture the imagination of those seeking a new deduction challenge. The premise is deceptively simple: one player, the clue-giver, must get the others to guess a secret word by providing a specific number of clues. However, the brilliance of Maudit Mot Dit lies in its unique scoring mechanism, which hinges entirely on the clue-giver providing precisely the designated number of clues when the word is finally guessed.

Imagine the tension as you carefully craft your clues, knowing that too many, or too few, could cost you valuable points. This dynamic creates a thrilling balance between being too obvious too soon and being too obscure for too long. The game's core mechanic encourages a strategic dance between players, fostering communication, deduction, and a keen sense of timing. It's a game that’s easy to pick up, thanks to its straightforward rules, yet offers surprising strategic depth that keeps players coming back for more.

The Visual Charm: Laura Michaud's Artistic Touch

One of the immediate draws of Maudit Mot Dit is its distinctive visual presentation. The game comes nestled in a compact, purple box adorned with a clever, witchy kitten clutching a golden key. This adorable yet slightly enigmatic feline sets the tone for the game's light-hearted, Halloween-esque theme. Laura Michaud’s illustrations are pivotal in establishing this unique aesthetic. Her style, often described as a touch childish yet incredibly expressive, perfectly captures the playful mischief inherent in the game's concept.

Michaud's artwork is not merely decorative; it's integral to the game's identity. The choice of a black cat, often associated with mystery and magic, for the game's mascot subtly hints at the 'curses' and 'bad luck' elements that pepper the gameplay, adding a layer of thematic coherence. This delightful blend of cute and cunning ensures that Maudit Mot Dit stands out visually on any game shelf, inviting players into its charming world before a single card is even drawn. The consistent artistic flair contributes significantly to the overall immersive experience, making each game feel like a journey into a whimsical, word-filled realm.

Gameplay Mechanics: A Dance of Clues and Guesses

The setup for Maudit Mot Dit is remarkably quick and user-friendly. Players simply open the box, place half the card deck on the table, and the other half in a designated compartment within the box. The game is designed for instant play, eliminating the need for lengthy preparation. The rules can be explained in under two minutes, allowing players to dive straight into the action.

At the start of a turn, the current clue-giver draws two cards. One card displays two symbols, which correspond to two secret words on the other card, along with the precise number of clues that must be given for the chosen word. This crucial detail is what defines the challenge of each round. For instance, if the card indicates '4 clues', the clue-giver must ensure the word is guessed exactly after the fourth clue is provided to maximise points.

Players then take turns giving a single clue at a time. After each clue, the other players can make one guess each (or up to three guesses if playing with 5 or 6 players). The tension escalates with every clue given, as players try to decipher the word while the clue-giver carefully calibrates their hints to hit that sweet spot of discovery. The subtlety in clue-giving is paramount; too obvious an initial clue for a word requiring many hints will likely lead to an early guess, forfeiting points for the clue-giver.

Scoring: The Crucial Timing Element

The scoring system is where Maudit Mot Dit truly differentiates itself. It’s not enough to simply get the word guessed; it’s about the *timing* of that guess. Here’s a breakdown of the scoring scenarios:

ScenarioClue-Giver PointsGuesser PointsOutcome
Word found with EXACT number of cluesPoints equal to clues givenPoints equal to clues givenOptimal success for both players.
Word found BEFORE the exact number of clues0 pointsPoints equal to clues given (if successful)Guesser benefits, clue-giver misses out.
Word NOT found after all clues given0 points0 pointsNo one scores; a missed opportunity.

This system encourages a delicate balancing act. Clue-givers must be clever with their hints, gradually narrowing down possibilities without revealing the word too quickly or too slowly. It's a true test of intuition and word association, making every turn a mini-puzzle.

Curses and Bad Luck: Adding a Competitive Edge

While Maudit Mot Dit is described as semi-cooperative, it injects a dose of competitive spice through 'Bad Luck' cards and a 'Curse' tile. Some cards allow a player to give a 'Bad Luck' card to an opponent, resulting in a -1 point penalty at the end of the game. Even more punishing is the 'Curse' tile, which carries a hefty -4 point penalty.

The 'Curse' tile comes into play if the majority of players deem a clue-giver’s hint to be irrelevant to the secret word. If you already possess the 'Curse' tile and fall foul again, you lose all your accumulated points, adding a significant risk-reward element. This mechanic introduces a fun, albeit sometimes cutthroat, layer of player interaction, as players might strategically target those with high scores with these negative effects. It ensures that even when players are working towards a common goal (guessing the word), there’s always an underlying tension of individual victory and potential sabotage.

Forbidden Clues: Keeping it Fair

To maintain fairness and challenge, certain types of clues are strictly forbidden. Players cannot use words from the same family as the secret word, provide direct translations, or spell out the word. These restrictions force players to think creatively and laterally, ensuring that the deduction remains a genuine challenge rather than a simple vocabulary test. This also prevents trivial guesses and encourages a deeper engagement with the word association aspect of the game.

Qui a illustré le jeu maudit mot dit ?
Test et avis Maudit Mot Dit de Laurent Prin, Rémi et Nathalie Saunier chez Cocktail Games Maudit Mot Dit est un jeu de Laurent Prin, Rémi et Nathalie Saunier, illustré par Laura Michaud. De 3 à 6 joueuses/joueurs à partir de 12 ans pour des parties de 30 minutes. Édité par Cocktail Games et distribué par Asmodee. Disponible depuis août 2022.

Why Maudit Mot Dit Is a Must-Try Game

Maudit Mot Dit has garnered high praise, and for good reason. Its blend of straightforward rules with a profound strategic core makes it an excellent addition to any game night. Here’s why it stands out:

  • High Replayability: With 120 cards, each featuring 8 different words, the sheer volume of unique word combinations ensures that no two games will ever feel the same. The dynamic nature of clue-giving and guessing further guarantees fresh challenges every time.
  • Quick Setup and Learning Curve: The game’s design prioritises immediate play. There’s no complex setup or lengthy rulebook to wade through, making it perfect for spontaneous gaming sessions or introducing to new players.
  • Engaging Ambience: Maudit Mot Dit excels as a party game. The tension of the timed deduction, coupled with the light-hearted competitive elements, generates a lively and interactive atmosphere. Laughter and groans are common as players celebrate a perfectly timed guess or lament a missed opportunity.
  • Portability: The compact box size makes Maudit Mot Dit incredibly portable. It’s easy to slip into a bag for holidays, social gatherings, or simply taking to a friend’s house, ensuring fun is always within reach.
  • Strategic Depth: Despite its accessibility, the game demands strategic thinking. The art of balancing clues – giving just enough, but not too much, at precisely the right moment – is a skill that players will hone over multiple games, adding a satisfying layer of mastery. This deduction aspect is central to its appeal.

Comparing Maudit Mot Dit to Other Word Games

For fans of word games, comparisons are inevitable. Maudit Mot Dit shares conceptual similarities with popular titles like Codenames and even the classic French TV show Pyramide. Like Codenames, it involves making clever associations to help teammates guess words from a grid. However, Maudit Mot Dit introduces a critical layer of timing that sets it apart.

In Codenames, the objective is simply to guess the words correctly from a limited set of clues. Maudit Mot Dit elevates this by adding the constraint of *when* the word is guessed. This seemingly small difference transforms the gameplay. It’s not just about finding the connection; it’s about managing the flow of information to ensure the guess happens at the peak of precision. This unique mechanic prevents players from simply rattling off every possible clue and forces a more thoughtful, paced approach to deduction.

The game also evokes the spirit of Pyramide, where contestants had to describe words using synonyms or related concepts. Maudit Mot Dit captures that same essence of verbal gymnastics but adds the competitive twist of precise clue counts and the semi-cooperative scoring that rewards both the clue-giver and the guesser only under specific conditions. This blend makes Maudit Mot Dit a fresh and exciting experience even for seasoned word game enthusiasts.

Frequently Asked Questions About Maudit Mot Dit

Here are some common queries regarding Maudit Mot Dit:

Q: Who illustrated the Maudit Mot Dit game?

A: The captivating illustrations for Maudit Mot Dit were created by Laura Michaud, whose distinctive style brings a charming, slightly mischievous aesthetic to the game.

Q: What type of game is Maudit Mot Dit?

A: Maudit Mot Dit is primarily a party game and a word deduction game. It features semi-cooperative mechanics and falls under themes of ambiance, words, and deduction. It's excellent for social gatherings.

Q: How many players does Maudit Mot Dit support?

A: The game can be played by 3 to 6 players. Many find that it plays best with 4 to 6 players, as this increases the dynamic of guessing and the potential for strategic 'curse' distribution.

Q: Is Maudit Mot Dit suitable for families?

A: With a recommended age of 12+, Maudit Mot Dit is generally suitable for families with older children and teenagers. The rules are easy to grasp, and the word-based deduction encourages critical thinking and communication.

Q: How long does a typical game of Maudit Mot Dit last?

A: A full game of Maudit Mot Dit typically lasts around 30 minutes, making it an ideal choice for a quick, engaging session that doesn't overstay its welcome. The fast pace ensures players can easily fit multiple rounds into an evening.

Q: How does Maudit Mot Dit differ from Codenames?

A: While both are word deduction games, Maudit Mot Dit introduces a unique timing element. In Codenames, the goal is simply to guess the correct words. In Maudit Mot Dit, the clue-giver and guesser only score maximum points if the word is found at the exact moment the predetermined number of clues has been given. This adds a layer of precision and strategic nuance not found in Codenames.

Conclusion: A Word Game Triumph

Maudit Mot Dit is, without a doubt, a resounding success in the realm of word-based party games. Its ability to combine a simple rule set with deep, engaging mechanics is a testament to the designers' foresight. The quick setup, coupled with its immense replayability, makes it an instant hit for any game night. Laura Michaud's delightful illustrations further enhance the experience, creating a thematic backdrop that is both charming and evocative.

The strategic challenge of balancing your clues to hit that precise moment of revelation is incredibly satisfying, leading to moments of genuine triumph and hilarious near-misses. The added layer of 'Bad Luck' cards and 'Curses' introduces a playful, yet impactful, competitive edge that keeps players on their toes. If you're looking for a game that provides consistent fun, engaging deduction, and plenty of laughs, Maudit Mot Dit comes highly recommended. It’s a beautifully crafted experience that promises many memorable gaming sessions and proves that sometimes, a little bit of magic and precise timing are all you need for a truly captivating game.

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