How many vehicles are available in GTA Online random races?

Mastering GTA Online Random Races: Setup Guide

20/03/2016

Rating: 4.46 (15519 votes)

Grand Theft Auto Online offers a vast array of activities, but for many petrolheads, the thrill of a spontaneous race against fellow players remains a core draw. While the concept of a 'random all' race promises unpredictable fun and diverse vehicle choices, achieving a genuinely fair and varied experience is far from straightforward. The game's intricate mechanics and a few stubborn bugs can often lead to repetitive vehicle selections or an uneven playing field. This comprehensive guide delves into the nuances of setting up random races in GTA Online, ensuring you can curate an event that is as close to a truly random and equitable experience as possible, enhancing the competitive spirit and enjoyment for all participants.

What race modes are available in GTA Online?
On this page you find a guide to all the Race Modes available in GTA Online, including the full list of Land Races, Bike Races, Air Races, Sea Races, Stunt Races, and more. Races in GTA Online involve players driving through multiple checkpoints on the track before reaching the finish line.
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Understanding Vehicle Availability in Random Races

The allure of a 'random all' race lies in its unpredictability – any vehicle from a vast pool could be your chariot to victory. However, the game's internal systems can inadvertently sabotage this ideal. The primary challenge stems from how vehicles are listed and categorised within the race creator, leading to frustrating instances of duplicates and, more critically, a persistent bug that affects vehicle availability across different classes. Addressing these issues is paramount to achieving true randomness and fairness.

The Duplicate Vehicle Conundrum

One of the most common pitfalls when setting up random races is the presence of duplicate vehicle entries. Some vehicles appear multiple times in the 'Available Random Vehicles' menu, often listed under different categories or as slight variations within the same class. If left enabled, these duplicates significantly skew the odds, making certain vehicles far more likely to appear than others. For example, if a specific vehicle like the Banshee is selected in its 'Sports' category, 'HSW All', and 'HSW Tier 3', it will have three times the chance of being picked compared to a vehicle with only one entry. For a truly random race where every vehicle should have an equal chance, these extra entries must be disabled.

To ensure a more equitable distribution, the following vehicles should be meticulously deselected from their respective categories when setting up land races:

  • Off-Road: Patriot, Manchez Scout
  • Motorcycles: Sanchez (Livery)
  • Cycles: Whippet Race Bike, Endurex Race Bike, Junk Energy Inductor
  • Vans: Benson (Cluckin’ Bell), Boxville (LSDS), Bobcat Security Stockade
  • Tuner: The entire class should be disabled due to extensive duplication issues.
  • HSW All: Everything Except Sentinel XS
  • HSW Tier 1: The entire class should be disabled.
  • HSW Tier 2: The entire class should be disabled.
  • HSW Tier 3: The entire class should be disabled.
  • Land Military: Winky, Squaddie, Verus, Crusader

Furthermore, if your random race incorporates other vehicle types, these specific duplicates should also be disabled:

  • Helicopters: SuperVolito Carbon, Valkyrie No Gun, Higgins Helitours Maverick
  • Planes: Velum 5-Seater
  • Boats: Dinghy (2-seater), Dinghy (4-seater)

By carefully deselecting these known duplicate entries, you take a significant step towards achieving genuine vehicle fairness and variety in your random races. This meticulous attention to detail prevents players from consistently ending up in the same few vehicles, which can quickly diminish the 'random' appeal.

The Persistent Vehicle List Bug: A Critical Consideration

Beyond simple duplicates, a more complex and frustrating issue exists: the 'Vehicle List Bug'. This bug causes strange behaviour with certain vehicle categories, specifically Sedans, Muscle cars, Boats, and HSW Tier 1 & 2 vehicles. It operates on a hidden linking system, where selecting or deselecting a vehicle in one category can inadvertently affect the availability of a linked vehicle in another, creating a considerable mess for race creators.

Here's how this critical bug manifests and the recommended workarounds:

Boats & Sedans Linkage:

Three vehicles in the Boats category are inexplicably linked to three vehicles in Sedans. The bug's behaviour is counter-intuitive: if a boat is deselected, its linked sedan might also become deselected when the track is updated. Conversely, if an entire boat category is disabled, but a linked sedan is enabled, the boat will become enabled upon update. The recommended fix for this is surprisingly simple: leave the Boats category enabled. Since boats are generally not used in land races, keeping them enabled safely ensures their corresponding Sedans (like the Vorschlaghammer, Chavos V6, and Asterope GZ) remain available without interfering with your land race pool. If you've previously disabled Boats, re-enable them to ensure your Sedans aren't inadvertently affected.

HSW Tiers & Muscle Linkage:

This is arguably the most impactful aspect of the bug. The entirety of HSW Tier 1 & 2 categories are linked to a significant number of vehicles within the Muscle car class. Unlike the Boats/Sedans fix, for HSW Tiers & Muscle, you must remember to disable HSW Tier 1 & 2 every single time the job gets updated. If these HSW tiers are not explicitly disabled during an update, the linked Muscle cars will become unavailable. Furthermore, the Sentinel XS in 'HSW All' will always be selected in 'HSW Tier 1' due to this bug, so it's advisable to disable it in 'HSW All' to prevent further complications.

The frustrating consequence of this bug is that, until Rockstar addresses it, it's actually impossible to have a truly random race with absolutely no duplicates. Enabling the entire Muscle category (which is desirable for a full vehicle pool) will, by default, also enable the linked HSW Tier 1 & 2 cars, effectively doubling their chances of being selected. Similarly, creating a 'Muscle cars only' race is impossible without inadvertently including HSW Tier 1 & 2 vehicles in the pool.

After updating a job, it's highly recommended to perform a quick check: re-load the job, navigate to the vehicle selection, and inspect the last three vehicles in the Sedans list and the majority of the Muscle list to confirm they are enabled. An alternative, more robust method, if you utilise external tools, is to check the 'Random vehicles' subsection for your track on GTALens, which provides a detailed breakdown of available vehicles.

General Considerations for Optimal Random Race Setup

Beyond managing the complexities of vehicle selection and bugs, several general settings and considerations are crucial for designing a high-quality, fair, and enjoyable random race experience in GTA Online. These adjustments help create a level playing field and enhance the competitive nature of your events.

Track Naming and Organisation

For consistency and ease of access for players, it is highly recommended to title your random race tracks with a specific prefix. Naming the track “R.All - Track Name” ensures that all your random races appear grouped together in players’ bookmarks, making them easy to find. For themed variations, such as races restricted to specific vehicle types or with unique challenges, similar naming conventions like “R.Pain” (for random pain races), “R.Sports” (for sports cars), or “R.Slow” (for slower vehicles) maintain this organised structure.

How many vehicles are available in GTA Online random races?
A shockingly high number of vehicles aren’t available to select within the “Random Vehicles” menu for vanilla GTA Online random races. These lists document all of them across different categories. 82 vehicles usable in regular races but not available to select for random races:

Ideal Lap Times and Player Count

The ideal lap time for a random race track, when driven in a quick sports car, should be approximately 50-70 seconds. Tracks shorter than this might work but run the risk of being too small or chaotic for a full lobby of 30 players, leading to constant collisions and less fluid racing. Conversely, significantly longer lap times can become problematic unless the random vehicle selection is strictly restricted to similarly paced cars to ensure a fair race, or if multiple random checkpoints are strategically used to vary the route. Balancing track length with potential vehicle speed is key to maintaining a competitive flow.

Crucial Setting Resets to Monitor

When converting an existing track into a random transform race or even just updating a job, some critical settings are prone to resetting to their defaults. Always remember to double-check and correct these:

  • “Allow Vehicle Speed Boosts”: This option frequently resets. It is highly recommended to set it to Yes to allow for dynamic and fast-paced racing, which aligns well with the random nature of vehicle selection.
  • “Ambient Settings” for Traffic and Pedestrians: These also tend to reset. For any competitive race, especially a random one, it is strongly recommended to set both Traffic and Pedestrians to Off. This eliminates external interference from AI, ensuring that skill, rather than environmental randomness, dictates the outcome.

Lobby Options for Enhanced Randomness

Beyond the track settings, certain Lobby Options are vital for a true random experience:

  • “Lock Weather”: This option, found in the Lobby Options, must be set to No. This applies to all tracks, not just random races. Allowing the weather to change dynamically adds an element of unpredictability and variety to each race, complementing the random vehicle selection. Racing in rain one moment and clear skies the next keeps players on their toes.

Promoting Fair Play and Reducing Griefing

Several settings are highly recommended to promote fair play, minimise griefing, and ensure the race is decided by driving skill rather than cheap tactics:

  • “Ghost to First Checkpoint”: Set this to Yes. This prevents the inevitable pile-up at the start line, allowing all players a clean getaway and a fairer chance to gain position.
  • “Anti Grief Ghosting”: Set this to Yes. This feature temporarily ghosts players who are intentionally ramming others, significantly reducing malicious behaviour and ensuring a cleaner, more enjoyable race.
  • “Disable Boost On Go”: Set this to Yes. This prevents players from instantly deploying a speed boost at the very start of the race, which can create an unfair advantage for those quick enough to exploit it.
  • “Disable Slipstream”: Set this to Yes. Slipstream, while a common racing mechanic, can often lead to artificial catch-up scenarios. Disabling it ensures that raw vehicle performance and driving skill are the primary determinants of speed, rather than relying on another car's draft.
  • “Default Catch-Up Mode”: Set this to Off. While it doesn't need to be outright disabled, setting it to 'Off' by default prevents the game from artificially boosting slower players or hindering leaders, ensuring that the race outcome is a true reflection of skill and vehicle choice.

By diligently applying these optimisation settings, you can transform a potentially frustrating random race into a highly competitive and engaging event that rewards skill and adaptability, living up to the promise of true unpredictability.

Comparative Table: Ideal Random Race Settings

To summarise the crucial settings discussed, the table below provides a clear comparison between the recommended settings for an ideal GTA Online random race and what you might typically find as a default or problematic configuration.

SettingRecommended for Random RacesDefault/Common IssueRationale for Recommendation
Track Title FormatR.All - Track NameAny titleEnsures consistent grouping in bookmarks for easy access and organisation.
Lap Time (Quick Sports Car)50-70 secondsVaries greatlyOptimal length for 30 players; balances excitement with fairness across diverse cars.
Allow Vehicle Speed BoostsYesOften resets to NoEnhances dynamic racing; vital to re-enable after updates.
Ambient Settings (Traffic/Peds)OffOften resets to OnEliminates external interference for a pure, skill-based race.
Lock WeatherNoYesIntroduces environmental variety and unpredictability to each race.
Ghost to First CheckpointYesNoPrevents immediate pile-ups and ensures a fairer start for all participants.
Anti Grief GhostingYesNoReduces intentional collisions and promotes cleaner racing lines.
Disable Boost On GoYesNoRemoves an unfair starting advantage for those who can quickly boost.
Disable SlipstreamYesNoPromotes reliance on pure driving skill rather than artificial speed boosts.
Default Catch-Up ModeOffOnEnsures race outcomes are based on performance, not artificial equalisation.

Frequently Asked Questions About GTA Online Random Races

Q: Why do some vehicles appear more frequently in my GTA Online random races?

A: This is typically due to two main reasons: firstly, certain vehicles are listed multiple times as duplicates in the 'Available Random Vehicles' menu across different categories. If these duplicates are not manually deselected, those vehicles have a higher chance of being picked. Secondly, there's a specific 'Vehicle List Bug' that links vehicles between categories (e.g., Boats to Sedans, HSW Tiers to Muscle cars). This bug can inadvertently re-enable vehicles you thought you had disabled, or prevent others from being available, skewing the randomness.

Q: How can I ensure a fairer selection of vehicles in random races?

A: To achieve a fairer vehicle selection, you must meticulously disable all known duplicate vehicles from their respective categories as detailed in the article. Additionally, you need to manage the 'Vehicle List Bug' by following specific workarounds, such as keeping the Boats category enabled to protect Sedans, and remembering to disable HSW Tier 1 & 2 categories every time you update your job to prevent Muscle cars from becoming unavailable or HSW cars from being re-enabled.

Q: What is the 'Vehicle List Bug' and how does it affect my random races?

A: The 'Vehicle List Bug' is a persistent issue where certain vehicle categories are linked. For example, some Boats are linked to Sedans, and critically, HSW Tier 1 & 2 cars are linked to many Muscle cars. This means that enabling or disabling vehicles in one linked category can automatically affect the availability of vehicles in the other, even if you didn't intend it. It makes it challenging to control the exact pool of vehicles, often leading to unintended duplicates or exclusions when a job is updated.

Q: Is it possible to create a truly random race in GTA Online with absolutely no duplicates?

A: Unfortunately, no, not with the current state of the game and the 'Vehicle List Bug'. The linkage between HSW Tier 1 & 2 cars and the Muscle category means that if you want to include the full range of Muscle cars in your random pool, you will inevitably also include the HSW cars (which are technically duplicates of other vehicle types) due to the bug. This means you cannot entirely eliminate all duplicates if you wish to have a comprehensive vehicle selection from certain categories.

Q: What are the most important settings to check when converting a track for random races?

A: Beyond careful vehicle selection, several settings are crucial. Always ensure that 'Allow Vehicle Speed Boosts' is set to Yes, 'Ambient Settings' (Traffic and Pedestrians) are Off, and 'Lock Weather' is set to No. For fair play and reduced griefing, highly recommended settings include 'Ghost to First Checkpoint' Yes, 'Anti Grief Ghosting' Yes, 'Disable Boost On Go' Yes, and 'Disable Slipstream' Yes. Lastly, ensure 'Default Catch-Up Mode' is set to Off for a skill-based race.

Conclusion

Creating a truly 'random all' race in GTA Online that is fair, diverse, and free from frustrating glitches requires a meticulous approach. While Rockstar Games has provided the framework for player-created content, the nuances of vehicle availability, particularly the stubborn 'Vehicle List Bug' and the proliferation of duplicate vehicle entries, demand careful management from the creator. By diligently following the guidelines outlined in this article – from systematically disabling duplicate vehicles to understanding and implementing the crucial workarounds for the vehicle linkage bug, and finally, optimising your race settings for fair play and unpredictability – you can significantly elevate the quality of your random race events. The effort invested in this detailed setup will undoubtedly translate into a far more enjoyable, challenging, and genuinely varied racing experience for you and your fellow drivers. Embrace the complexity, master the mechanics, and unlock the full potential of random races in GTA Online.

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