Qu'est-ce que le bowling à dix quilles ?

Bowling Glossary: Master the Lingo

11/08/2006

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Bowling Glossary: Master the Lingo

Bowling, or ten-pin bowling as it's formally known, is a sport that's as much about skill and precision as it is about understanding its unique language. Whether you're a casual bowler looking to improve your score or a seasoned league player aiming for that perfect game, familiarising yourself with bowling terminology is crucial. This guide delves into the vast world of bowling lingo, providing clear definitions for terms you'll encounter on and off the lanes. Understanding these terms will not only enhance your appreciation for the game but also help you communicate more effectively with fellow bowlers and coaches.

Qu'est-ce que le bowling à dix quilles ?
Le bowling à dix quilles, plus connu sous le nom de bowling, est un sport de compétition. Le jeu implique que les joueurs fassent rouler une boule de bowling sur une allée en bois. Au bout de la piste se trouvent 10 quilles, alignées en forme de triangle, certaines alignées les unes derrière les autres, qu’il faut faire tomber.
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The Basics: What is Ten-Pin Bowling?

At its core, ten-pin bowling is a competitive sport where players roll a bowling ball down a wooden lane, aiming to knock down ten pins arranged in a triangular formation at the far end. Points are awarded based on the number of pins knocked down. A standard game consists of 10 frames, with each player getting two chances per frame to clear all the pins. A perfect game is achieved by scoring a strike in every frame, resulting in a score of 300.

Key Bowling Terminologies Explained

The world of bowling is rich with jargon. Here's a breakdown of essential terms:

Address: This refers to a bowler's initial stance or starting position before releasing the ball.

Alley: The playing surface, typically made from maple, pine, or urethane boards.

All the Way: Finishing a game with only strikes.

Anchor: The final player in a team competition.

Angle: The direction the ball takes as it travels into the pocket (the space between the headpin and the pins next to it). For right-handers, this is typically the 1-3 pocket; for left-handers, the 1-2 pocket.

Approach: The section of the lane from the ball return area to the foul line.

Armswing: The complete motion of the bowler's arm, from the initial movement to the release of the ball.

Backup: A delivery that curves in the opposite direction of a standard hook (away from the right side for a right-hander, away from the left side for a left-hander).

Ball Rack: Where bowling balls are stored or returned.

Ball Return: The track on which the ball travels back to the rack.

Balsa: A weak hit on the headpin.

Bed Posts: A 7-10 split (two pins left standing far apart).

Belly the Ball: To increase the arc of a hook delivery.

Bench Work: Distracting an opponent through conversation or actions.

Bender: A hook or twist delivery that narrowly misses the channel before breaking into the pocket.

Big Fill: Achieving 9 or 10 pins on a spare, or two pins on a strike.

Big Five: A spare that leaves three pins on one side and two on the other.

Blind: A score awarded to a missing team member.

Blow: A missed spare.

Blow a Rack: Knocking down all but one pin on a single ball.

Box: A single frame in the game.

Break: A lucky shot.

Bucket: A diamond formation of four pins (typically 2-4-5-8 or 3-5-6-9).

Buzzard: Three consecutive open frames.

Carry: The ball's ability to knock down pins effectively.

Chicken Wing: When a bowler's elbow flares out during the swing.

Choke: Failing to perform to expectations under pressure.

Chop: Knocking down the front pin of a spare leave while leaving a pin behind it.

Clutch: Performing well under pressure.

Come Up: The ball hooking into the pocket due to axis rotation.

Conversion: Picking up a spare.

Count: The number of pins knocked down on a single ball.

Crawler: A strike that leaves the headpin standing.

Curving Ball: A ball that moves from right to left for a right-handed bowler.

Cutter: A hook that cuts down the pins.

Deflection: The angle at which the ball moves after hitting the pins.

Delivery: The entire process of preparing, releasing, and following through with the ball.

Double: Two consecutive strikes.

Double Wood: When one pin stands directly behind another.

Drop the Ball: Releasing the ball without bending the knee.

Dutch 200: A game of 200 achieved by alternating strikes and spares.

Early Foundation: A strike in the 8th frame.

Early Timing: Releasing the ball before the sliding foot has completed its slide.

EFRAH: An acronym for "Even Full Racks Always Hook"; refers to dry lanes.

Entrance Angle: The angle at which the ball enters the pocket, influencing strike potential.

Error: A missed spare.

Extra Frame: A bonus frame awarded for filling the 10th frame.

Fence Posts: A 7-10 split.

Fit Split: A split where the ball can potentially hit both remaining pins simultaneously.

Five Bagger: Five consecutive strikes.

Flat Ball: An ineffective shot.

Follow Through: The continuation of the arm swing after releasing the ball.

Foul: Touching or crossing the foul line during delivery.

Foul Line: The line marking the boundary of the approach area.

Foundation: A strike in the 9th frame.

Grab: Friction between the lane and the ball.

Grandma's Teeth: A split leave with many pins standing.

Graveyards: Lanes with consistently low scores.

Gutter: The channels on either side of the lane designed to catch errant balls.

Gutter Ball: A ball that rolls into the gutter.

Half a Hit: The difference between a full hit and a light hit.

Handicap: Bonus pins awarded to weaker bowlers or teams to level the playing field.

Headpin: The frontmost pin (pin number 1).

High: Further to the left (for a right-hander) or right (for a left-hander) on the lane.

Home Ball: A bowling ball provided by the alley.

Ice: A lane with heavy oil, causing the ball to slide excessively.

In There: A good pocket hit.

In the Brook: A perfectly aligned rack of pins.

Inside: A starting position closer to the centre of the lane.

In Time: Releasing the ball and landing on the foul line simultaneously with the sliding foot.

Jam: Forcing the ball high into the pocket.

Jersey Side/Hit: A ball that hits the pocket from the opposite side of the bowler's normal angle.

Juice: High revolutions or a powerful delivery.

Junk Ball: A weak delivery with little power or spin.

Kegler: A bowler.

Kick: A smooth delivery of the ball.

Kingpin: The headpin (pin number 5).

Kitty: Money collected from team members for fouls or other infractions.

Late 10: When the 10-pin is the last to fall on a strike.

Lead Man: The first bowler in a team game.

Light Seven: A shot that is too light on both sides of the headpin, leaving the 7-pin.

Line: The path the bowling ball takes down the lane.

Lofting: Throwing the ball high into the air rather than rolling it smoothly.

Logs: Heavy pins used for practice.

Looper: A ball with an extra-large hook.

Loose Hit: A light pocket hit.

Love Tap: A pin that is knocked down by another moving pin.

Match Play: A tournament format where bowlers compete head-to-head.

Messenger: A pin that travels across the lane after all others have fallen.

Miss: A failed attempt to pick up a spare.

Mixer: A ball that causes pins to scatter and hit each other.

Muck: Slang for the gutter.

Move In: To start from a more central position on the approach.

Move Out: To start from a more angled position on the approach.

Naked Spare Pin: A single pin left standing after the first ball.

Negative Weight: A ball's tendency to resist hooking or to roll out early.

Never Up, Never In: A philosophy suggesting that to strike, one must hit the headpin directly.

No Drive No Five: A shot that misses the 5-pin, often because the ball travels through the headpin's deflection path.

Nose: The center or front of the headpin.

Nose Hit: Hitting the pins directly in the center.

Nothing Ball: An ineffective shot that achieves very little.

On the Nose: Hitting the headpin directly in the center.

Open Bowling: Casual games played outside of league competitions.

Out of Bounds: Areas on the lane where a ball will not reach the pocket.

Outside: An angled starting position on the approach.

Over-Spin: Applying too much spin to the ball.

Pacer: A game score of 200.

Pinch the Ball: Gripping the ball too tightly.

Pin Deck: The area at the end of the lane where the pins are set up.

Pit: The area at the end of the lane where balls and pins collect.

Pitch: The angle at which the finger holes are drilled into the bowling ball.

Platform: The portion of the lane from the ball return to the foul line.

Point Shot: Starting at the first arrow and aiming over it.

Position Rounds: League competition segments where teams are paired.

Pot Game: A competition where participants wager against each other.

Powerhouse: A strong, impactful ball delivery.

Puddle: A gutter ball.

Quality Track: A shot where all elements (approach, release, timing) are perfectly synchronised.

Quick Eight: A pocket hit that knocks down only the 8-pin, leaving pins like the 4-7 or 6-10.

Railroad: A large, open split.

Rap: Leaving a single pin on a good shot.

Rat Club: A team that consistently scores low.

Release: The motion of the hand as the ball is delivered.

Reset: To set the pins back up.

Return: The track the ball travels on from the pit to the ball rack.

Revolutions: The number of times a ball spins from release to the pins.

Rotation: The spin imparted on the ball at release.

Runway: The approach area.

Sanctioned: A competition that adheres to the rules of bowling congresses.

Sandbagger: A bowler who intentionally lowers their average to receive a higher handicap.

Scenic Route: The path of a sharply hooking ball.

Separation: The distance between a bowler's stance and their target.

Shadow Ball: A practice ball rolled without pins.

Shotgun: Delivering the ball from the hip.

Sixth Package: Six consecutive strikes.

Slide: The final step of the delivery.

Snow Plow: A ball that knocks down all the pins.

Spare: Knocking down all remaining pins with the second ball.

Spare Leave: The pins remaining standing after the first ball.

Spiller: A light strike.

Splasher: A strike where pins are knocked down rapidly.

Splice: The area where maple and pine boards meet on the lane.

Split: A spare leave where the headpin is down, leaving pins far apart (e.g., 7-10).

Spot Bowling: Aiming at a specific target spot on the lane.

Steal: To achieve more pins than expected on a strike.

Strike: Knocking down all 10 pins with the first ball.

Strike Out: Getting three strikes in the 10th frame.

String: Three or more consecutive strikes.

Strokes: The movement of the arm and hand through the delivery.

Sweepstakes: A bowling tournament.

Swiss Cheese Ball: A practice ball used to determine finger hole size and span.

Tandem: Two pins aligned one behind the other.

Tap: When a pin remains standing on an otherwise perfect strike.

Team Captain: The primary organiser of a bowling team.

Three Hundred Game: A perfect game of 12 consecutive strikes.

Three Quarter Bucket: Three of the four pins in a bucket leave.

Throwing Stones: Delivering the ball with excessive speed.

Tickler: When the 6-pin gently knocks over the 10-pin.

Track: The most frequently used path on the lane.

Tripped 4: When the 2-pin deflects and knocks over the 4-pin.

Tumbler: A strike where the pins appear to fall individually.

Turkey: Three consecutive strikes.

Umbrella Ball: A high shot that results in a perfect strike.

Under: In a tournament, the number of pins scored below a 200 average.

Up the Hill: When a ball travels productively over a high board.

Venting: Drilling a small hole in a bowling ball to release suction on the thumb hole.

Violation: A rule infraction affecting the score.

Wall Shot: A shot that is light in the pocket, causing pins to deflect off the kickbacks and potentially return to the pin deck.

Washout: A spare leave involving the 7 or 10 pin.

Weak Hit: A flat shot that leaves a pin or a split.

Whoops: An exclamation when a bowler loses control of the ball during the backswing.

Winding Them In: Delivering a large hook towards the pocket.

Wired: Performing consistently well in the pocket, achieving high scores.

Wrist Master: An accessory worn to maintain a firm wrist during the backswing.

Wow: Making a spare from a difficult split leave.

Wrap Around: A shot where the 6-pin almost hits the 10-pin but turns around it, leaving it standing.

X: The symbol for a strike.

XXX’ed Out: Finishing a game with all strikes from a certain point onwards.

Yank the Shot: Holding onto the ball for too long during delivery.

Yellow Dot: A vintage polyester bowling ball known for its smooth roll and strike potential.

Zero In: Finding the perfect strike pocket on a lane, especially after an initial bad shot.

Zone/In the: Aligned in the track, delivering powerfully and consistently.

Frequently Asked Questions

What is the most important term to know?

While all terms are useful, understanding strike (knocking down all 10 pins with the first ball) and spare (knocking down all pins with two balls) is fundamental to scoring and understanding the game's objective.

What does it mean to "choke" in bowling?

To "choke" means to perform poorly under pressure, often failing to achieve a target score or make a crucial spare when it matters most.

What's the difference between a split and a washout?

A split is a leave of pins where the headpin is down, and the remaining pins are far apart, making a spare difficult (e.g., the 7-10 split, also called "bed posts" or "fence posts"). A washout is a specific type of spare leave, typically involving the 7 or 10 pin, which is generally easier to convert than a typical split.

How can understanding these terms help my game?

Knowing the terminology allows you to better understand coaching advice, discuss strategy with teammates, and even analyse your own performance more effectively. It bridges the communication gap and deepens your engagement with the sport.

Mastering bowling terminology is an essential step in becoming a more knowledgeable and successful bowler. By familiarising yourself with these terms, you'll gain a deeper appreciation for the nuances of the game and be better equipped to discuss strategies and celebrate achievements on the lanes. So, next time you hit the alley, try incorporating some of this new lingo into your conversations!

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