25/04/2007
Understanding Damage in Elder Scrolls Online
Welcome to a comprehensive guide on the damage mechanics within The Elder Scrolls Online (ESO). Damage is the lifeblood of combat, the very essence of reducing an opponent's Health and the foundation upon which all offensive actions are built. While seemingly straightforward, the intricacies of dealing and receiving damage in ESO can be a complex topic, often shrouded in conflicting information. This article aims to demystify these mechanics, providing a clear and actionable understanding of how to inflict maximum harm upon your foes.

- The Damage Formula: A Step-by-Step Breakdown
- Light Attacks: The Foundation of Your Offence
- Light Attack Weaving: Maximising Your DPS
- Heavy Attacks: Power and Resource Management
- Abilities: Your Primary Damage Dealers
- Critical Strikes: Amplifying Your Damage
- How to Increase Your Overall Damage
- Measuring Your Damage Output
- Frequently Asked Questions
The Damage Formula: A Step-by-Step Breakdown
Before delving into the sources of damage, it's crucial to grasp the order in which damage is applied. The fundamental sequence is as follows:
Damage Source → Target Damage Shield → Target Mitigation (Armor/Resistance) → Target Health
This order highlights a critical point: damage doesn't immediately deplete an enemy's Health. It must first contend with any existing damage shields protecting the target. Only after bypassing these shields does the damage encounter the target's mitigation, primarily their Armor (for physical damage) and Spell Resistance (for magical damage). Finally, the remaining damage is applied to the target's Health. This is why ability tooltips, which state a specific damage amount, often result in less actual damage being dealt – the tooltip represents the raw damage before shields and mitigation are factored in.
Light Attacks: The Foundation of Your Offence
Light Attacks are the most basic form of damage you can inflict, stemming from your equipped weapon. The damage dealt by Light Attacks is influenced by your character's Max Magicka or Max Stamina, as well as your Spell Damage or Weapon Damage, respectively. Weapons that utilise Magicka, such as Destruction and Restoration Staves, scale with Max Magicka and Spell Damage. Conversely, Stamina-based weapons, including One Hand and Shield, Bow, Dual Wield, and Two Handed, scale with Max Stamina and Weapon Damage.
Beyond their direct damage, Light Attacks play a pivotal role in resource management. Each Light or Heavy Attack grants an 8-second buff that generates Ultimate, a crucial resource for powerful Ultimate abilities. Consistently performing Light Attacks ensures this buff is refreshed, providing a steady stream of Ultimate throughout a prolonged engagement.
Light Attack Weaving: Maximising Your DPS
A core technique for optimising damage output is 'Light Attack Weaving,' often referred to as animation cancelling. This involves seamlessly integrating a Light Attack just before activating any other ability. By performing a Light Attack immediately followed by an ability, you not only deal the small damage of the Light Attack but also refresh your Ultimate generation buff. This practice costs no resources and adds a noticeable amount of damage over the course of a fight. While it may seem minor, mastering this technique significantly boosts your overall damage per second (DPS).
Heavy Attacks: Power and Resource Management
Heavy Attacks deliver more damage than Light Attacks but require a longer 'wind-up' period, making them more susceptible to interruption. The exception to this rule are Heavy Attacks with Restoration and Lightning Staves, which are channelled over several seconds. Crucially, a fully charged Heavy Attack restores a portion of your primary resource – Magicka for Magicka-based weapons and Stamina for Stamina-based weapons. This resource generation can be invaluable, particularly in PvE scenarios where staggering an off-balance enemy with a Heavy Attack can restore vital resources.
In Player versus Player (PvP) combat, performing Heavy Attacks can be more challenging due to the dynamic and often chaotic nature of engagements. Interruptions are more frequent, potentially leaving you vulnerable.
Restoration Staff Heavy Attack Bonus
The Restoration Staff boasts a passive ability called 'Circle of Life,' which enhances the Magicka restored from a full Heavy Attack. This is a significant boon for healers struggling with Magicka sustain.
Abilities: Your Primary Damage Dealers
Abilities represent the most potent and common source of damage in ESO. They also offer a versatile range of offensive and defensive capabilities, including healing, damage shields, damage-over-time (DoT) effects, crowd control (stuns, knockbacks, snares), and various buffs. You can equip up to five abilities and one Ultimate on your primary Action Bar. Upon reaching Level 15, you unlock weapon-swapping, granting access to a second Action Bar and an additional set of five abilities and one Ultimate, effectively doubling your available combat tools.
Some abilities require a direct target, while others can be cast in an area without a specific target in range. Understanding how to effectively position and utilise your abilities is key to maximising their impact.
Factors Influencing Ability Damage
The damage output of your abilities is determined by several interconnected factors:
1. Spell/Weapon Damage
This is a primary scaling stat. If an ability consumes Magicka, it scales with Spell Damage. If an ability consumes Stamina, it scales with Weapon Damage. Increasing these stats directly amplifies the damage and healing your abilities provide.
How to Increase Spell/Weapon Damage:
- Weapon Quality and Level
- Jewellery Enchants
- Item Sets
- Potions
- Sorcery/Brutality Buff Abilities
2. Max Magicka/Max Stamina
Similar to Spell/Weapon Damage, your maximum Magicka and Stamina pools also influence ability damage. Magicka-based abilities scale with Max Magicka, and Stamina-based abilities scale with Max Stamina. Beyond damage scaling, these stats also dictate your resource pool, directly impacting your ability to cast spells consistently.
How to Increase Max Magicka/Stamina:
- Attribute Points
- Armor Enchants
- Jewellery Traits
- Item Sets
- Food Buffs
3. Ability Rank
As you use abilities and gain experience with them slotted on your Action Bar, they progress through ranks (I, II, III, IV). Each rank provides a small increase to the ability's damage, duration, or effectiveness. While incremental, these rank-ups contribute to your overall damage potential.
4. Ability Coefficient
This is a hidden numerical value intrinsic to each ability that determines its scaling characteristics. It differentiates the damage output of various abilities, ensuring that not all skills perform identically. You cannot directly influence or change the ability coefficient; it's a fundamental design element.
Critical Strikes: Amplifying Your Damage
Landing a Critical Strike on a Light Attack, Heavy Attack, or ability results in a 50% damage bonus. This is a significant boost to your damage output. By default, you have a 10% chance to critically strike, both with spells (Spell Critical Rating) and weapon attacks (Weapon Critical Rating).

How to Increase Critical Chance:
- Item Sets
- Potions
- Prophecy/Savagery Buff Abilities
While increasing critical chance is beneficial, it's essential to maintain a balance. High critical chance without sufficient Spell/Weapon Damage or Magicka/Stamina pools may not yield the best results. A well-rounded approach, focusing on all damage-contributing stats, is generally the most effective strategy.
Critical Strikes in PvP: The Impenetrable Trait
In PvP, many players equip gear with the Impenetrable trait. This trait reduces the effectiveness of incoming critical strikes. If a target has a high amount of Impenetrable, your critical hits may deal damage equivalent to a normal hit. Therefore, in PvP, it's often wise to include the Impenetrable trait on some of your gear to mitigate the damage from opponents with high critical strike chances.
How to Increase Your Overall Damage
To maximise your damage output in ESO, you need to focus on improving the various stats and mechanics discussed. A common progression path involves:
- Prioritise Core Stats: Begin by increasing your Max Magicka/Stamina and Spell/Weapon Damage. These stats provide a substantial and consistent boost to your damage.
- Enhance Critical Chance: Once your core stats are well-developed, focus on increasing your Spell Critical/Weapon Critical ratings to benefit from critical strikes.
- Synergise with Item Sets: Carefully select and equip item sets that complement your build and further enhance your damage-dealing capabilities.
- Utilise Buffs and Potions: Actively use class buffs, weapon buffs, and crafted potions to temporarily boost your stats and damage output during combat.
- Allocate Champion Points: Strategically invest your Champion Points into passive abilities that directly increase your damage, critical chance, and other relevant offensive stats.
Remember to consider the trade-offs. Increasing damage might sometimes come at the expense of survivability or resource management. A dead player deals no damage, so finding a balance that suits your playstyle and the content you're engaging in is paramount.
Measuring Your Damage Output
To effectively gauge your progress and identify areas for improvement, it's essential to measure your damage. ESO offers several methods:
In-Game Settings: Scrolling Combat Text
You can enable Scrolling Combat Text in the game's settings. This feature displays real-time numbers for damage dealt, healing received, and other combat events. It's a simple yet effective way to see how your abilities are performing.
PC/Mac Add-Ons
For PC and Mac players, a vast array of add-ons are available to provide more detailed combat analysis. Add-ons like Foundry Tactical Combat or Combat Cloud offer live damage and healing meters, as well as critical strike indicators. Other add-ons, such as Combat Log Statistics, allow you to review past combat performance, detailing the damage contributions of specific abilities.
Damage Per Second (DPS) Explained
Damage Per Second (DPS) is a common metric used to quantify damage output. It's typically calculated by dividing the total damage dealt over a specific period by the duration of that period. For example, dealing 10,000 damage in 10 seconds equates to 1000 DPS.
It's important to understand that DPS can be contextual. Area of Effect (AoE) damage dealt to multiple targets will naturally result in a higher overall DPS figure than single-target damage. DPS is most accurately applied in sustained encounters, such as boss fights where damage output can be consistently measured.
In PvP, DPS measurements can be less reliable due to the fluctuating nature of combat and the difficulty in accurately defining 'in combat' time. Therefore, while DPS can be a useful indicator, it should always be interpreted within its context and not solely used for boasting.
Frequently Asked Questions
Q1: What is Light Attack Weaving?
A1: Light Attack Weaving is a combat technique where you perform a Light Attack immediately before activating an ability. This adds a small amount of extra damage and refreshes your Ultimate generation buff.
Q2: How do I increase my Spell Damage or Weapon Damage?
A2: You can increase these stats through your equipped weapons, jewellery enchants, item sets, potions, and specific buff abilities. Allocating attribute points into Magicka or Stamina also contributes.
Q3: What is the Impenetrable trait in PvP?
A3: The Impenetrable trait reduces the damage taken from critical strikes. It's used in PvP to counter players with high critical hit chances.
Q4: Is DPS the only way to measure my damage?
A4: While DPS is a common metric, it's not the only one. Understanding how individual abilities perform, your critical strike frequency, and your overall damage contribution in different scenarios is also important. Add-ons can provide more detailed breakdowns.
Q5: Should I focus on critical chance or raw damage stats?
A5: A balanced approach is best. Prioritise Spell/Weapon Damage and Max Magicka/Stamina first, then invest in critical chance. A synergy between these stats will yield the most effective results.
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