25/02/2012
Mastering Skyrim's Shouts: A Comprehensive Guide
The Dragonborn, as the name suggests, is intrinsically linked to the power of dragons and their formidable vocalizations known as Shouts, or Thu'um. These are not mere spells; they are manifestations of raw Dovahzul, the Dragon Language, capable of altering reality itself. From freezing foes in their tracks to summoning the very elements, mastering the Thu'um is central to your journey as the chosen one of Skyrim. This guide will delve into the intricacies of acquiring and utilising every Shout available, ensuring you can unleash your full potential as the Dragonborn.

Understanding the Thu'um: Words of Power and Shouts
At the heart of every Shout are three individual Words of Power. Each Word corresponds to a specific aspect of the Shout's effect, and learning them progressively unlocks greater power. For instance, the iconic Unrelenting Force Shout comprises the Words 'Fus' (Force), 'Ro' (Balance), and 'Dah' (Push). As you learn each Word, you can unleash a weaker version of the Shout, and once all three are mastered, you gain access to its full, devastating might. The order in which you learn these Words is fixed; regardless of where you find a Word Wall, you will always learn the first Word, then the second, and finally the third for any given Shout.
Acquiring Shouts: Locations and Quests
There are numerous ways to learn new Shouts in Skyrim. Many are integral to the main questline, naturally presented to you as you progress. Others are hidden away in ancient Nordic ruins, treacherous dungeons, or gifted by powerful allies. The Greybeards, masters of the Thu'um residing atop the Throat of the World, are instrumental in teaching many of these vital Shouts.
Shouts from the Base Game
Skyrim boasts a vast array of Shouts, each with unique applications:
Unrelenting Force (Fus Ro Dah)
The most recognisable Shout, capable of staggering or even knocking down enemies. You'll learn this early in the main quest.
- Fus (Force): Learned during the main quest at the Western Watchtower after defeating Mirmulnir.
- Ro (Balance): Taught by the Greybeards during the main quest, 'The Way of the Voice'.
- Dah (Push): Taught by the Greybeards during the main quest, 'The Way of the Voice'.
Whirlwind Sprint (Wuld Nah Kest)
Allows for rapid, short bursts of speed, useful for traversing distances quickly or escaping danger.
- Wuld (Whirlwind): Taught by the Greybeards during the main quest, 'The Way of the Voice'.
- Nah (Fury): Found in Volskygge.
- Kest (Storm): Found in Forelhost.
Elemental Fury (Saan Mir Taal)
Increases your attack speed, making your melee combat significantly more potent.
- Saan (Air): Found in Kagrenzel.
- Mir (Combat): Found in Valtheim Towers.
- Taal (Grace): Found in the Silent City Ruins.
Become Ethereal (Feim Zii Gron)
Renders you temporarily intangible, allowing you to withstand damage and fall from great heights unharmed.
- Feim (Fade): Taught by the Greybeards during the main quest, 'The Way of the Voice'.
- Zii (Spirit): Found in Ustengrav.
- Gron (Bind): Found in Ironbind Barrow.
Fire Breath (Yol Toor Shul)
Unleashes a torrent of fire, dealing significant damage to enemies in a cone.
- Yol (Fire): Taught by Paarthurnax on the Throat of the World.
- Toor (Inferno): Found in the Volcanic Tundra.
- Shul (Sun): Found in the Forgotten Vale.
Frost Breath (Fo Krah Diin)
Exhales a chilling blast of frost, damaging and slowing enemies.
- Fo (Frost): Found in Folgunthur.
- Krah (Cold): Found in the Altar of the Elements.
- Diin (Freeze): Found in the Ossuary.
Clear Skies (Lok Vah Koor)
Dispels adverse weather effects, a crucial Shout for navigating certain areas and quests.
- Lok (Sky): Taught by the Greybeards during the main quest, 'The Throat of the World'.
- Vah (Spring): Taught by the Greybeards during the main quest, 'The Throat of the World'.
- Koor (Summer): Taught by the Greybeards during the main quest, 'The Throat of the World'.
Dragonrend (Joor Zah Frul)
A unique Shout that forces dragons to land, making them vulnerable to ground attacks.
- Joor (Mortal): Learned during the main quest, 'Alduin's Bane'.
- Zah (Time): Learned during the main quest, 'Alduin's Bane'.
- Frul (End): Learned during the main quest, 'Alduin's Bane'.
Summon Durnehviir (Duriin Viir)
Summons the dragon Durnehviir from the Soul Cairn to fight alongside you.
- Duriin (Curse): Learned in the Soul Cairn.
- Viir (Death): Learned in the Soul Cairn.
- Durn (Never): Learned in the Soul Cairn.
Animal Allegiance (Raan Mir Tah)
Pacifies wild animals, potentially turning them into temporary allies.
- Raan (Animal): Found in Angarvunde.
- Mir (Allegiance): Found in the Catacombs of Ysgramor's Tomb.
- Tah (Herd): Found in Saarthal.
Call Dragon (Od Viing)
Summons Odahviing, a powerful dragon, to aid you.
- Od (Snow): Learned during the main quest, 'The Fallen'.
- Viing (Wing): Learned during the main quest, 'The Fallen'.
- Odahviing (Dragon): Learned during the main quest, 'The Fallen'.
Dragon Aspect (Tide Soul)
Temporarily grants you the strength and resilience of a dragon.

- Tide (Force): Found in Ironbind Barrow.
- Soul (Armour): Found in Miraak's Temple.
- Dragon (Wyrm): Found in Apocrypha.
Become Rex (Raan Mir Tah)
This is not a canonical Shout from Skyrim. It seems to be a misunderstanding or a fan-made addition.
Shouts from the Dawnguard DLC
The Dawnguard DLC introduces new Shouts, primarily tied to the vampire threat and the Soul Cairn.
Soul Tear (Rii Vaa Zii)
Inflicts damage and can raise the slain as a zombie.
- Rii (Essence): Taught by Durnehviir in the Soul Cairn.
- Vaa (Tear): Taught by Durnehviir in the Soul Cairn.
- Zii (Soul): Taught by Durnehviir in the Soul Cairn.
Summon Durnehviir (Duriin Viir)
As mentioned above, this allows you to call upon the dragon Durnehviir.
Drain Vitality (Gaan Lah Haas)
Drains the life and magicka from an enemy.
- Gaan (Vigor): Found in Dimhollow Crypt.
- Lah (Magicka): Found in Lost Valley Redoubt.
- Haas (Health): Found in Forgotten Vale.
Shouts from the Dragonborn DLC
The Dragonborn DLC adds a significant number of Shouts, primarily learned on the island of Solstheim.
Battle Cry (Mid Vur Shaan)
Inspires allies, increasing their attack speed.
- Mid (Loyal): Found in Vahlok's Tomb.
- Vur (Brave): Found in Vahlok's Tomb.
- Shaan (Inspire): Found in Vahlok's Tomb.
Cyclone (Ven Gaar Nos)
Creates a swirling vortex of wind that damages and disorients enemies.
- Ven (Wind): Found in Kolbjorn Barrow.
- Gaar (Free): Found in White Ridge Barrow.
- Nos (Strike): Found in Benkongerike.
Dominate (Gol Hah Dov)
Subjugates enemies, forcing them to fight for you.
- Gol (Earth): Found at Saering's Watch.
- Hah (Soul): Found in Apocrypha.
- Dov (Dragon): Found in Apocrypha.
Bend Will (Mir Taaz Ful)
Allows you to bend the will of your opponents, even dragons, to your own.
- Mir (Aspect): Found in Miraak's Temple.
- Taaz (Armour): Found in Miraak's Temple.
- Ful (Wyrm): Found in Apocrypha.
Dragon Aspect (Tide Soul)
As mentioned earlier, this Shout is also found in the Dragonborn DLC.
Summon Durnehviir (Duriin Viir)
Also present in the Dragonborn DLC, this Shout allows you to call upon Durnehviir.
Other Notable Shouts and Their Words
Animal Control (Raan Mir Tah)
Allows you to control animals.
- Raan (Animal): Angarvunde
- Mir (Allegiance): Ancient's Ascent
- Tah (Herd): Above Ysgramor's Tomb
Assassin's Approach (Fah Liiv)
Makes you move silently.

- Fah (Stealth): Markarth
- Liiv (Approach): Lost Valley Redoubt
- Krii (Kill): Blackreach
Attract Game (Raan Mir Tah)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Aura Whisper (Laas Yah Nir)
Reveals the location of living beings through a whispered word.
- Laas (Life): Lost Valley Redoubt
- Yah (Seek): Valthume
- Nir (Hunt): Volunruud
Blood Seal (Krii Lun Aus)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Blood to Magic (Krii Lun Aus)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Call Dragon (Od Viing)
Summons Odahviing.
- Od (Snow): The Fallen (Main Quest)
- Viing (Wing): The Fallen (Main Quest)
- Odahviing (Dragon): The Fallen (Main Quest)
Call Dragonborn (Od Viing)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Detect Life (Laas Yah Nir)
Reveals nearby living beings.
- Laas (Life): Lost Valley Redoubt
- Yah (Seek): Valthume
- Nir (Hunt): Volunruud
Disarm (Zun Haal Viik)
Forces an enemy to drop their weapon.
- Zun (Weapon): Lost Valley Redoubt
- Haal (Hand): Bronemann's Farm
- Viik (Defeat): Sightless Pit
Dismay (Faas Ru)
Causes enemies to flee in terror.
- Faas (Fear): Bleak Falls Barrow
- Ru (Run): Bleak Falls Barrow
- Dismay (Terror): Bleak Falls Barrow
Marked for Death (Krii Lun Aus)
Weakens an enemy's armour.
- Krii (Blood): Markarth
- Lun (Suffer): Markarth
- Aus (Suffer): Markarth
Peace of Akatosh (Drem Ov)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Peace of Kyne (Drem Ov)
Pacifies wild animals.
- Drem (Peace): Rannveig's Fast
- Ov (Trust): Ragnvald
- Kyne (Kyne): Ragnvald
Respite (Tiid KLO UL)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Slow Time (Tiid KLO UL)
Slows down time for everyone except you.

- Tiid (Time): Labyrinthian
- Klo (Sand): Labyrinthian
- Ul (Eternity): Labyrinthian
Soul Strike (Rii Vaa Zii)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Summon Durnehviir (Duriin Viir)
Summons the dragon Durnehviir.
- Duriin (Curse): Soul Cairn
- Viir (Death): Soul Cairn
- Durnehviir (Dragon): Soul Cairn
Throw Voice (Zul Mey Gut)
Creates a diversionary sound to distract enemies.
- Zul (Voice): Labyrinthian
- Mey (Deceive): Labyrinthian
- Gut (Far): Labyrinthian
Tornado (Wuld Nah Kest)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Torment (Strun Bah Qah)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Unrelenting Force (Fus Ro Dah)
The iconic Shout that pushes enemies away.
- Fus (Force): Western Watchtower (Main Quest)
- Ro (Balance): The Way of the Voice (Main Quest)
- Dah (Push): The Way of the Voice (Main Quest)
Wall of Storms (Strun Bah Qah)
This is not a canonical Shout. It might be a misinterpretation or a mod-added Shout.
Whirlwind Sprint (Wuld Nah Kest)
Allows for rapid movement.
- Wuld (Whirlwind): The Way of the Voice (Main Quest)
- Nah (Fury): Volskygge
- Kest (Storm): Forelhost
Shout Mechanics and Usage
Once you have learned a Word of Power from a Word Wall, you will find it in your magic menu under the 'Shouts' section. To learn the Word, you must use a Dragon Soul. Every time you defeat a dragon, you absorb its soul, which can then be used to unlock the next Word of Power for any Shout. You can equip Shouts in your magic menu and assign them to a hotkey for quick use. Shouts have a cooldown period after use, so strategic deployment is key.
Tips for Mastering Shouts
- Explore Thoroughly: Many Word Walls are hidden in optional dungeons. Keep an eye out for dragon lairs and ancient ruins.
- Engage with the Greybeards: They are your primary source for learning many essential Shouts early on.
- Listen to NPCs: Sometimes, characters will mention the location of Word Walls or hint at their existence.
- Utilise the Shouts: Experiment with different Shouts in various combat and exploration scenarios to understand their full potential.
- Manage Dragon Souls: Prioritise which Shouts you want to unlock first based on your playstyle.
Frequently Asked Questions
How do I find all the Words of Power in Skyrim?
You find Words of Power at Word Walls, which are scattered throughout Skyrim and its DLCs. Many are found during main and side quests, while others are hidden in dungeons and dragon lairs. Exploring thoroughly is the best approach.
Can I learn all the Shouts?
Yes, you can learn all available Shouts by finding the corresponding Word Walls and using Dragon Souls to unlock them. The base game, Dawnguard, and Dragonborn DLCs each add new Shouts.
Is there a specific order to learn Shouts?
While you can learn Shouts in any order you discover them, the three Words within a single Shout must be learned in sequence (first, second, then third Word). The order you find the Word Walls does not affect this internal sequence.
What are Dragon Souls used for?
Dragon Souls are exclusively used to unlock Words of Power that you have discovered at Word Walls, thereby strengthening your Shouts.
By following this guide, you'll be well on your way to becoming a true master of the Thu'um, capable of unleashing the full might of the Dragonborn upon the land of Skyrim.
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