Quel est l'objectif mathématique du jeu du banquier dizaine, centaine ?

Mastering the Banker's Game: A Guide

03/03/2011

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Understanding the Banker's Game: A Foundational Learning Tool

The Banker's Game, a hands-on activity, offers a unique and engaging way for children to grasp fundamental mathematical concepts. At its core, it involves the strategic exchange of numbered tokens for dice, facilitating the counting of large quantities. Beyond simple counting, the game serves as an excellent introduction to the principles of multiplication and the development of mental arithmetic skills. Participants are tasked with managing and organising data, fostering an understanding of spatial reasoning, and building a solid foundation in measurement concepts. This game is particularly beneficial for young learners, typically in the CP-CE1-CE2 stages, as it directly addresses key numeracy skills.

Comment jouer à la Banque?
Pour jouer à la Banque, désignez un joueur pour tenir la banque. Ce joueur participera au jeu comme les autres, mais il sera aussi responsable de toutes les sorties et entrées d’argent de la banque. Avant de commencer, décollez les 2 parties du plateau de jeu et fixez-les sur le boîtier en vous assurant de bien reconstituer le plateau au milieu.

The Mechanics of Playing 'La Banque'

To commence a game of 'La Banque,' one player is designated as the banker. This individual participates in the game just like any other player but also assumes responsibility for all monetary transactions within the game, managing both the inflow and outflow of 'money' (represented by tokens). Before the game begins, the game board, which usually consists of two detachable parts, needs to be assembled. These sections are affixed to a casing, ensuring the board is correctly reconstituted in the centre, ready for play.

The Mathematical Objectives: Decades, Hundreds, and Beyond

A crucial skill that the Banker's Game cultivates is 'grouping and exchanging ten for one.' This concept is central to understanding place value and the decimal system. The game progresses through distinct stages, with the 'ten for one' exchange being a pivotal third step in the learning progression. The primary mathematical objective is to guide students to comprehend that the numerical representation of numbers is a direct result of grouping and exchanging ten items for one superior unit.

The 'Ten for One' Exchange: A Deeper Dive

The Banker's Game is typically played over a consecutive period of at least four weeks, with two to three sessions per week. This consistent engagement is vital for students to internalise the concepts and solidify their learning. The 'ten for one' exchange stage itself is broken down into four distinct learning milestones, and it is common for students to require multiple sessions to master each one. Occasionally, a single session might be sufficient to progress through several milestones.

Milestone 1: Understanding the Abacus

In this initial phase, students are introduced to the new exchange rules and the abacus. The abacus's function is not explicitly explained; instead, learners are guided on how to position it and where to place the tokens they earn from each dice roll – always in the rightmost column. A standard A4 sheet can effectively serve as an abacus model. The core principle here is the 'ten for one' exchange: ten tokens from one column are exchanged for a single token of identical appearance but of a higher value.

The Challenge: A key problem arises when the tokens, after an exchange, lose their distinct visual identity due to colour. How can one indicate that an exchanged token now represents a different value? Students are encouraged to propose solutions. If they struggle, the educator can guide them by explaining that the token's position dictates its value. A token exchanged for ten tokens from the right-hand column will be moved to the column immediately to its left, signifying its change in value.

Game Setup and Initial Play

For the game setup, two players sit side-by-side, with the banker positioned between them. Each player has a three-column abacus. The banker possesses a supply of tokens of a uniform size and colour. One corner of the rightmost column on the abacus is marked (coloured or cut) to indicate the direction of use. Even if the third column isn't actively used during play due to time constraints, its presence is important as it allows students to anticipate future exchanges and the potential for higher values.

It's acknowledged that some students might misuse the columns, but this is not detrimental. Such errors provide valuable opportunities for the class to reflect, discuss, and truly understand the correct exchange procedures. Furthermore, it is advisable not to have ten spaces within each column. This design encourages students to actively recognise and perform the 'ten for one' exchange rather than simply emptying a full column without conscious thought. In this context, the placement of the token becomes the primary differentiator of value, superseding colour.

Milestone 2: Proficient Abacus Use and Winner Determination

The second milestone focuses on the correct utilisation of the abacus during exchanges and accurately determining the winner. Students are allowed to play for a period, with the educator circulating to observe and assist. To keep the game concise, players might not reach the hundreds column. A common observation is that some students may place their tokens in incorrect columns. In such instances, the exchange rule should be reiterated. Analysing these incorrect placements during a synthesis session can be highly beneficial for the entire class's understanding.

The Challenge: Who has won the game? The difficulty lies in helping students understand that the winner is not determined by the sheer number of tokens collected, but by the value of the tokens, as indicated by their position on the abacus. Even if students have mastered this during games with different coloured tokens, the 'ten for one' exchange stage often sees a recurrence of this comparative error. During synthesis, encouraging students to articulate their reasoning is crucial.

Milestone 3: Comparing Scores Universally

This milestone requires students to confidently compare scores in all scenarios. The educator can introduce hypothetical game scenarios, devised to present genuine challenges that may not arise in typical gameplay. These scenarios are designed to solidify the understanding of score comparison.

Comment jouer au jeu du banquier?
Le jeu du banquier consiste à échanger des cartons nombres contre des dés pour dénombrement de grandes quantités. Il permet également la découverte de la multiplication et le calcul mental. Les élèves doivent gérer et organiser les données, et apprendre l'espace et les grandeurs et mesures.

The Challenge: Who has won? Students often find the following situations problematic:

  • The player with fewer tokens overall wins because the position of the tokens confers different values.
  • Both players have the same number of tokens, and only the placement of these tokens can determine the winner.
  • There is a tie in the highest value column, and the next highest column is needed to decide the winner.

Educators can also use hypothetical scenarios with empty columns. Students can be asked to write down the number of tokens in each column in numerical form, without necessarily reading the total value in the conventional way, allowing them to arrive at the total themselves. Alternatively, students can be prompted to create their own hypothetical game scenarios with specific constraints, such as designing a winning game for the second player given the first player's score, or imposing a limit on the number of tokens in a particular column.

Milestone 4: Decoding Scores to Pre-Exchange Wins

The final milestone involves 'decoding' a score to determine the number of tokens won before any exchanges took place. This stage utilises hypothetical game scenarios and numerical score representations. The objective is for students to calculate the initial number of tokens won, typically in simpler cases with fewer tokens, and then verify who was leading before and after the decoding process.

It is also possible to assess whether students can extend the 'ten for one' exchange concept to the hundreds column. The stage concludes with an evaluation where students are presented with hypothetical game scenarios and asked to:

  • Complete the exchanges.
  • Determine the winner and justify their answer.
  • Recalculate the number of tokens won before any exchanges occurred.

As an additional, informal assessment, educators can observe if students can extend the 'ten for one' exchange to the subsequent column. For further guidance and visual aids, refer to the commented clips titled "Comprendre la dizaine: le jeu du banquier 10 contre 1 avec secrétaire" and "Comprendre la dizaine le jeu du banquier 10 contre 1 sans secrétaire." This comprehensive approach ensures a robust understanding of numerical value and place value through interactive play.

Comparative Table of Abacus Columns

Understanding the value progression is key. Here’s a simplified view:

Column (Right to Left)Value RepresentationExchange Rule
Ones1 Token = 1 Unit10 Ones Tokens = 1 Ten Token
Tens1 Token = 10 Units10 Tens Tokens = 1 Hundred Token
Hundreds1 Token = 100 Units10 Hundreds Tokens = 1 Thousand Token (if applicable)

Frequently Asked Questions

Q1: What is the main purpose of the Banker's Game?
The main purpose is to help children understand place value, the concept of exchanging ten units for one unit of higher value, and to develop their mental calculation skills.

Q2: How does the game teach multiplication?
By repeatedly exchanging groups of ten, children implicitly learn the concept of multiplication as repeated addition and grouping.

Q3: Is the game suitable for all ages?
While the core concepts are foundational, the complexity can be adjusted. It's most effective for early primary school years (approx. 6-8 years old), but can be adapted.

Q4: What materials are needed?
Dice, tokens (e.g., counters, beads), and a game board with columns representing place values (ones, tens, hundreds) are essential. An abacus is highly recommended.

Q5: How do you ensure fair play?
A designated banker manages the token supply and ensures exchanges are made correctly. Clear rules and consistent application are key.

Conclusion

The Banker's Game is more than just a game; it's a pedagogical tool that demystifies fundamental mathematical principles. Through engaging gameplay, children build a strong conceptual understanding of numbers, place value, and essential calculation strategies, setting them up for future academic success. The progression through different milestones ensures that learning is scaffolded, allowing mastery at each stage before moving to the next.

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