16/07/2014
Gran Turismo 7, the latest instalment in the iconic racing simulation series, has certainly set the digital garage ablaze with its stunning visuals and realistic driving physics. However, alongside the praise for its on-track performance, the game has also found itself under a microscope for its in-game economy and the cost associated with acquiring its vast collection of vehicles. Many players are keen to understand the financial outlay required to build their dream car roster. This article aims to shed light on the costs involved, the controversial microtransaction model, and recent changes that allow players to sell cars, offering a comprehensive overview for both new and seasoned Gran Turismo fans.

The Price of the Dream: Car Acquisition in GT7
Gran Turismo 7 boasts an extensive catalogue of over 420 cars at launch, with more being added through regular updates. These vehicles range from humble everyday commuters to exotic supercars and historic racing legends. Acquiring these cars primarily involves earning in-game credits through various racing activities, challenges, and special events. The cost of individual cars can vary dramatically, often reflecting their real-world rarity, performance, and historical significance.
For instance, a standard road car might cost a few tens of thousands of credits, while a highly sought-after classic racer or a modern hypercar can set you back millions of credits. This credit system is central to the GT7 experience, encouraging players to engage with the game's various modes to earn the necessary funds. However, the pace at which players can earn these credits has been a point of contention, particularly following certain updates.
Credit Payouts and the Grind
Following the release of Update 1.07, players observed a significant reduction in the credit rewards for many single-player races. This change meant that earning the credits needed for the most expensive cars became a considerably lengthier and more arduous process, often referred to as 'grinding'. This move was met with considerable backlash from the community, as it directly impacted the player's ability to progress and acquire desirable vehicles without resorting to alternative methods.
The perceived 'nerfing' of credit payouts amplified concerns about the game's overall balance and its approach to player progression. Many felt that the extensive single-player content, which GT7 heavily promotes, was being undermined by a system that seemed to push players towards microtransactions to speed up their progress.
Microtransactions: The Cash-for-Credits Conundrum
Adding another layer to the discussion of car costs is Gran Turismo 7's microtransaction system. Unlike its predecessor, Gran Turismo Sport, where cars could be purchased individually for relatively small amounts of real money (typically between US$1 and US$5), GT7 introduced a more direct 'cash-for-credits' solution. This system allows players to purchase in-game credits using real-world currency, effectively enabling them to buy cars directly if they have the funds.
The pricing structure for these credit packs has been a major point of criticism. Some of the most expensive cars in the game, costing millions of credits, could require players to spend up to US$40 for a single car pack. This aggressive microtransaction model, which became more prominent after the game's initial reviews were published, led to accusations of the game becoming 'pay-to-win' or, at the very least, heavily incentivising spending real money to bypass the intended in-game grind. The juxtaposition of a rich single-player experience with an online requirement and the high cost of progression through microtransactions has been a significant talking point, impacting the game's reception and user review scores.

Server Outages and Online Requirements
It's also worth noting the disruptive server maintenance periods that Gran Turismo 7 has experienced. Due to its always-online requirement, even for its single-player components, players found themselves locked out of the game entirely during these outages. An extended period of downtime following Update 1.07, caused by an issue that could potentially corrupt save data, left many players unable to access their garages, race, or even customise their vehicles. While developer Polyphony Digital worked to resolve these issues, releasing updates like 1.08 to bring servers back online, these periods highlighted the significant drawback of the game's mandatory online connection.
The Return of Selling Cars: Update 1.26
In a significant development for players looking to manage their garages and recoup some of their in-game earnings, Gran Turismo 7 introduced the ability to sell cars with Update 1.26. This feature was a highly requested addition, as it was initially absent at the game's launch, despite pre-release materials suggesting its inclusion. The inability to sell cars meant that players were stuck with duplicates or vehicles they no longer wished to keep, with no way to convert them back into credits.
How to Sell Cars in Gran Turismo 7
To unlock the car selling functionality, players must first complete a specific milestone within the game: the GT Cafe Menu Book No.39, titled 'World GT Series'. Once this objective is achieved, the option to sell cars becomes available.
The process is as follows:
- Navigate to the Used Cars dealership.
- Locate and select the 'Car Valuation Service' button, typically found in the top right corner of the screen.
- This service will display a valuation price for every car currently in your garage.
It's important to note that the prices offered by the Car Valuation Service are dynamic and can fluctuate, much like the prices when purchasing cars. Furthermore, players should be aware that they will generally not recover the full amount they originally paid for a car, especially if it has undergone significant tuning. However, the service does provide a means to sell off unwanted vehicles and regain a decent portion of their value.
To complete the sale, simply select the desired car from the list, hit the 'Appraise' button to see its valuation, and then confirm the sale by hitting 'Sell'. As a crucial warning, once a car is sold, the action cannot be undone. Therefore, players are strongly advised to double-check their selection before committing to a sale, ensuring they are truly ready to part with their digital automotive assets.
Collector Level and its Significance
The act of buying and winning cars in Gran Turismo 7 directly contributes to a player's Collector Level. This level serves as a progression metric, reflecting the breadth and depth of a player's car collection. As the Collector Level increases, players unlock various in-game rewards and benefits, including access to more exclusive dealerships and potentially better trade-in values for cars, although the latter is not explicitly detailed as a direct benefit of the selling feature itself.

Conclusion
The cost of cars in Gran Turismo 7 is intrinsically linked to the game's credit economy, its progression systems, and the controversial microtransaction model. While the core gameplay loop of racing and earning credits remains engaging, the reduced payouts and the availability of expensive car packs via real money have been points of contention. The introduction of the car selling feature in Update 1.26 offers a welcome degree of flexibility for players managing their garages. Ultimately, building a comprehensive car collection in GT7 requires a significant investment of time, skill, or potentially, real-world currency, depending on how players choose to engage with the game's economy.
Frequently Asked Questions
Q1: How much does the most expensive car cost in GT7?
A1: The most expensive cars in Gran Turismo 7 can cost upwards of 3 million credits, with some of the rarest or most powerful vehicles potentially exceeding this. These can be acquired through extensive grinding or by purchasing large credit packs with real money.
Q2: Can I sell cars I've tuned in GT7?
A2: Yes, you can sell tuned cars in Gran Turismo 7 via the 'Car Valuation Service'. However, be aware that the selling price will likely be lower than the cost of the car plus any tuning expenses, and you won't recoup the full amount spent.
Q3: Is Gran Turismo 7 always online?
A3: Yes, Gran Turismo 7 requires a constant internet connection to access most of its features, including single-player modes, career progression, and car customisation. Only a limited arcade mode and Music Rally are available offline.
Q4: Did GT7 always allow players to sell cars?
A4: No, the ability to sell cars was not available at the launch of Gran Turismo 7. It was a highly requested feature that was eventually added in Update 1.26.
Q5: What is the Collector Level in GT7?
A5: The Collector Level in Gran Turismo 7 is a metric that increases as you acquire more cars. It reflects the size of your garage and can unlock various in-game benefits and rewards as you progress.
If you want to read more articles similar to GT7 Car Costs & Microtransactions Explored, you can visit the Automotive category.
