Can you play chains of Harrow if you complete war within quest?

Unlocking Chains of Harrow: A Tenno's UK Guide

08/10/2013

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Greetings, Tenno. Prepare yourselves, for the journey ahead is unlike any other you've undertaken. Warframe's 'Chains of Harrow' quest is a narrative masterpiece, renowned for its unsettling atmosphere, deep lore, and a pervasive sense of psychological horror that truly sets it apart from your usual skirmishes. It's a solo endeavour, designed to immerse you fully in its chilling narrative, challenging your resolve as you unravel the dark secrets of a forgotten Tenno and the malevolent entity he strives to contain. If you're looking to unlock this pivotal quest and delve into one of Warframe's most memorable storylines, this comprehensive guide will illuminate every step, ensuring you're well-prepared for the horrors that await.

How do you unlock chains of Harrow in Warframe?

Before you can even contemplate stepping into the eerie confines of the 'Chains of Harrow', there are a couple of crucial prerequisites that must be met. Think of them as your entry ticket to this particularly unsettling show. Neglecting these will leave the quest inaccessible in your Codex, no matter how keen you are to dive in.

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Prerequisites for the Harrowing Journey

The path to 'Chains of Harrow' is guarded by two significant milestones. First and foremost, you must have successfully completed 'The War Within' quest. This epic cinematic quest is a cornerstone of Warframe's lore, deeply intertwined with your Operator's abilities and the wider narrative, making its completion absolutely essential. Secondly, you'll need to demonstrate your tenacity and survival skills by completing the 'Mot Survival Mode' located on the Void via Sedna. This particular node is a test of endurance, pitting you against relentless enemies in a challenging environment. Once these two conditions are satisfied, the 'Chains of Harrow' quest will become available in your Codex, beckoning you into its mysterious depths.

PrerequisiteDescriptionLocation/Notes
The War Within QuestA pivotal cinematic quest exploring the Operator's origins and powers. Absolutely essential for unlocking 'Chains of Harrow'.Available from the Codex upon completion of preceding main quests.
Mot Survival NodeA challenging survival mission that tests your endurance against high-level enemies.Found on the Void, accessible via Sedna.

Once you've ticked off these prerequisites, a strange transmission will begin to filter through your Syndicate channel, specifically from the Red Veil. This unsettling message, featuring a female voice desperately trying to reach someone named Rell, will gradually distort your vision, painting your screen red before momentarily blacking out. Ordis, ever the cautious Cephalon, will express his unease, suggesting the message is 'haunted' and advising against investigation. However, as any seasoned Tenno knows, such warnings often precede the most intriguing discoveries. Ordis, despite his reservations, will track the signal to an abandoned Steel Meridian ship orbiting Earth.

Your Journey Through the Chains Unfolds

The 'Chains of Harrow' quest unfolds in several distinct, increasingly unsettling phases. Each step delves deeper into the mystery of Rell and the terrifying presence he has been holding at bay.

A Fateful Transmission: Earth - Pacific

Upon arriving at the abandoned Steel Meridian ship, the atmosphere is immediately palpable. The Lotus informs you that the vessel is running on emergency power, devoid of crew. Your initial task is to investigate. You'll soon discover the grim fate of the crew: dead Grineer, knives protruding from their bodies. Blood-smeared messages, including the chilling phrase 'You cast him out', adorn the walls, hinting at a deeper, more sinister narrative. It's during this investigation that a garbled transmission from a person named Palladino reaches you. Claiming to be from the Red Veil, she urgently requests protection, her location marked on your minimap. En route to Palladino, you'll face an unexpected challenge: hostile Red Veil Fanatics, armed with potent weapons like the Rakta Cernos, Rakta Dark Daggers, and the Tetra. These fanatics are far from the typical Grineer or Corpus adversaries, possessing a zealous ferocity. Upon reaching Palladino, you'll find her accompanied by a Kavat named Rook. A horde of shambling, weaponless Red Veil operatives will then descend upon you. Your objective is to defend Palladino and Rook for approximately thirty seconds until the timer concludes, after which extraction becomes available. Palladino will then ask you to meet her at a place called Iron Wake.

What evils will be found in Chains of Harrow?
What evils will be found there and what do they want? Chains of Harrow is a solo-only main Quest, released in Update 21.0 (2017-06-29). Through an unusual transmission from an abandoned Steel Meridian ship, the Tenno learn about Rell, a Tenno who was cast out, but also seems to be keeping a mysterious and potentially dangerous entity at bay.

Sanctuary at Iron Wake: Earth

Following the perilous rescue, you're granted access to Iron Wake, a Steel Meridian outpost located on Earth. To enter Palladino's quarters, you must use Transference, embodying your Operator. Inside, Palladino, under heavy guard, introduces herself as the Red Veil's spiritual medium. She explains the dire situation: Rell, their spiritual focus and the very foundation of the Red Veil, has disappeared from his vessel. This absence has rendered Palladino unable to commune with him, driving many of their members into madness. To restore balance, Palladino implores you to retrieve a sacred relic that was stolen from Rell. The Lotus, ever the pragmatist, expresses suspicion regarding Palladino's motives but advises you to proceed for now, sensing the gravity of the situation.

The Stolen Relic's Echo: Corpus Ship

Your next destination is a darkened Corpus ship, eerily devoid of crew, mirroring the previous vessel. Another chilling message, 'He suffers while you dream', scrawled in blood, confirms Palladino's suspicion: Rell is lashing out. A conversation between Palladino and the Lotus reveals a shocking truth: Rell was a Tenno, but one cast out by Margulis, explaining Lotus's unfamiliarity with him. The Red Veil, it turns out, was founded when their foremothers took in Rell to study his teachings. A mysterious voice, echoing through the ship, begins to speak of a 'man in the wall'. Palladino urges you to follow this voice, leading you deeper into the ship's unsettling core. In a room strewn with the corpses of Red Veil members, you finally locate the relic: a golden, horseshoe-shaped object known as the Donda, vital to Rell. However, upon acquiring it, a hostile, shadowy manifestation of Rell appears, reanimating the Red Veil bodies into grotesque zombies. This manifestation is invulnerable to your attacks, forcing Palladino to order an immediate retreat back to your ship.

Hunting Rell's Tormented Mind: Orokin Derelict, Grineer Sealab, Grineer Forest

Back at Iron Wake, you return the Donda to Palladino, who uses it to commune with Rell. A short, symbolic minigame ensues, representing Rell's past, where you must identify emotions from faces on cards. After this, the Lotus theorises that Rell's manifestations are fragmented Transference energy. Ordis suggests repurposing Kinetic Siphon Traps, typically used by Cephalon Simaris, for the task. Before embarking on the next three missions, ensure you have a sufficient supply of these traps in your gear. Palladino warns that Rell's warnings are related to 'Void Exposure', a phenomenon she claims Rell understands on a deeper level than even the Lotus. You'll encounter more blood messages, such as 'Blinded she cast him out' and 'You rejected him He saved you', further revealing Rell's tragic history. Each of these missions requires you to locate and defeat three of Rell's 'emotions', which appear as pure black figures with white drawn faces. These emotions can only be damaged and defeated after being restrained by a Kinetic Siphon Trap. If not swiftly dealt with, they will teleport, making them harder to track. Simultaneously, a larger, unkillable manifestation of Rell will relentlessly hunt you, employing powerful abilities like a slowing aura, Condemn, Hallowed Ground, ghostly copies, and homing fireballs. You must evade its attacks while systematically trapping and eliminating the emotions across different tilesets: an Orokin Derelict, a Grineer Sealab, and a Grineer Forest. Palladino explains that Rell has transferred his entire consciousness to his 'undying vessel' – his Warframe – which the Red Veil then chained. The final message you encounter before the last set of emotions asks, 'What is Evil but indifference'.

The Temple's Final Embrace: Void - Tiwaz

With all three emotions defeated, Palladino declares that Rell's spirit has returned to his Warframe. She directs you to the Temple, located deep within an Orokin Derelict. Here, Palladino reveals the shocking truth: the Warframe must be destroyed, killing Rell along with it, to finally grant him peace. You must locate the central temple room, marked by a large, ember-red tree, and descend through a hole at its base. Halfway down, Palladino instructs you to proceed only in your 'true, sacred form', compelling you to switch to your Operator via Transference. Your Operator will then reach the altar, where a Warframe hangs suspended by chains. Palladino urges you to destroy the chains, which glow blue, using your Operator's Void Beam. However, destroying the first chain reveals a malevolent being residing within the Warframe, distinct from Rell. This entity immediately attacks your Operator with fireballs, while simultaneously summoning Red Veil Fanatics. To defeat this entity and free Rell, you must first eliminate all the Red Veil Fanatics on the field. Once they are dealt with, up to three more chains will turn blue, allowing your Operator to target and destroy them with the Void Beam. Be vigilant, as the boss will continue to launch devastating fireball attacks. After each set of chains is destroyed, you'll be presented with another card minigame, offering three choices with no 'wrong' answer, representing Rell's final moments. Upon the destruction of all chains, the Warframe shatters, and Rell finally appears in his true form. He questions the 'man in the wall', and Palladino assures him that the Tenno will now bear that responsibility, granting Rell his hard-earned rest.

Post-Quest Rewards and Reflections

Completing 'Chains of Harrow' is a profound experience, not just for its narrative depth but also for its tangible rewards. Upon successful completion, you will be granted the blueprint for the Harrow Warframe, allowing you to construct this formidable chassis and wield its unique abilities. Furthermore, you will gain permanent access to Iron Wake on Earth, a useful hub for future interactions. Perhaps the most intriguing consequence, however, is the epilogue: random encounters with a doppelganger of your Operator on your Orbiter. This shadowy figure will perform mundane actions before vanishing, often greeting you with a chilling 'Hey kiddo'. This subtle, recurring event serves as a constant reminder of the entities you've encountered and the burden you've now inherited.

Essential Tips for Survival

The final mission of 'Chains of Harrow' presents a unique challenge, relying solely on your Operator's abilities. Given your Operator's comparatively weaker health pool and reduced combat prowess compared to your Warframe, strategic kiting is paramount when facing the Red Veil Fanatics. Remember, your Operator can attack while moving, even shooting backwards, so constantly repositioning and attacking pursuing enemies is a viable tactic. If melee enemies become overwhelming, utilising Void Sling to knock them down will create brief openings for attacks. For a smoother experience, it's highly advisable to gain access to The Quills and Vox Solaris before undertaking this quest. Simply acquiring the Mote Amp from Onkko in Cetus will significantly boost your Operator's health and energy pools, in addition to unlocking powerful Focus nodes. Assembled Amps can make short work of the Fanatics, while Magus and Virtuos Arcane Enhancements will further improve your Operator's survivability and damage output respectively. Deploying Specters, especially those equipped with Area-of-Effect (AoE) weapons like the Arca Plasmor, Fulmin, or Zarr, can also provide invaluable assistance in dispatching the fanatics, turning the tide in your favour.

What is Mot in void?
Mot is a Survival Mission node on Void. Mot, Void No extra end-of-mission reward associated. No Resource Cache reward table associated. See Survival/Quotes.

Frequently Asked Questions (FAQs)

Q: Can I play 'Chains of Harrow' with friends?
A: No, 'Chains of Harrow' is strictly a solo-only quest, designed for a singular, immersive experience.

Q: What is the 'Man in the Wall'?
A: The 'Man in the Wall' is a mysterious and malevolent entity from the Void, hinted at throughout various Warframe quests. Rell dedicated his existence to keeping it at bay, and after 'Chains of Harrow', the Tenno inherit this responsibility.

Q: Do I need specific Warframes or weapons for this quest?
A: While the final mission requires your Operator, for the preceding missions, strong Warframes like Mesa, Ember, or Nova are excellent choices due to their powerful abilities against groups of enemies. Equipping strong weapons for dealing with the Red Veil Fanatics is also highly recommended.

Q: What happens if I fail a mission in 'Chains of Harrow'?
A: If you fail a mission, you will simply restart that specific segment of the quest. Your progress will not be lost, allowing you to try again.

Q: How do I get Kinetic Siphon Traps?
A: Kinetic Siphon Traps can be purchased from Cephalon Simaris in any Relay. Ensure you have a good supply before starting the missions where they are required.

Conclusion

The 'Chains of Harrow' quest is a truly unique and unforgettable experience within Warframe. It pushes the boundaries of the game's narrative, delving into themes of madness, sacrifice, and the profound connection between the Tenno and the Void. By understanding the prerequisites, familiarising yourself with the quest's structure, and employing the strategies outlined in this guide, you'll be well-equipped to navigate its terrifying depths. The journey to free Rell is fraught with peril and psychological torment, but the reward – the Harrow Warframe and a deeper understanding of Warframe's intricate lore – is well worth the effort. Prepare yourself, Tenno, for the whispers in the dark are calling, and a chilling truth awaits your discovery. Good luck, and may your resolve remain unbroken!

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